About
I'm a software engineer with experience spanning cybersecurity, full-stack development, and collaborative software projects. Through professional, academic, and personal work, I've built web applications, conducted malware analysis, supported incident response, and developed secure, user-focused solutions. I'm looking for opportunities where I can apply my diverse technical background to build reliable software and continue growing as an engineer.
Work Experience
Click each role to expand and see more information.
Skills
Languages
Python, Go, C, C++, JavaScript, HTML/CSS
Software Engineering
Flask, REST APIs, AJAX, Firebase/Firestore, MongoDB, Docker, Git/GitHub, Agile/Jira
Cybersecurity
Incident Response, Phishing Analysis, Malware Analysis, IOC Triage, Threat Intelligence, SIEM/Log Analysis, Endpoint Security, Network Security, Vulnerability Assessment
Security Tools & Platforms
Wireshark, Shodan, VirusTotal, Windows Defender, Microsoft 365 Security, Proofpoint, Duo Admin, Elastic, Azure
IT & Security Operations
Ticket Triage, Access Control Systems, Surveillance Systems, Technical Documentation, Cross-Team Support
Latest Work
I've worked on a variety of projects, from large-scale security tools for the University of Oregon CSOC to a video game for a class group project where I built custom assets, wrote the storyline, and shaped the art direction. Here are a few of my favorites that showcase my skills and creativity.
Deschutes Hall Room Reservation Website
A CS422 Software Methodology team project built for University of Oregon computer science spaces. Our team created a room reservation platform with role-aware student, faculty, and admin workflows, map and calendar booking views, conflict handling, and admin operations tooling.
Golang Malware Detection & C2 Analysis
A CS433 cybersecurity research project studying how modern tools detect, analyze, and reverse engineer Go-based malware. Our team used a small Golang command-and-control framework called G0re to evaluate behavior across Windows Defender, VirusTotal, Wireshark, Ghidra, GoReSym, and Garble obfuscation.
Gravity Guy Unity Game
A CS480 game programming project built in Unity and published as a playable WebGL game. Our team created a sci-fi exploration game with gravity-based movement, zero-gravity zones, world traversal, interactable systems, UI/tutorial flow, custom environments, and low-poly visual storytelling.
Want to see more from me? I share longer project writeups, process notes, and things I am learning on my blog.
Read the BlogGet in Touch
Have a question, an opportunity, or just want to say hi? Send me a message and I'll get back to you.



